The lost art of MU*

These days when someone says they enjoy “online gaming” you probably think of 3d games engines with lots of monsters and vast quantities of bullets being fired by players all using the internet to connect to each other and play against each other. Either that or one of the many online casinos where you can’t tell if you lost because the computer at the other end was programmed to make you lose or if it was simply bad luck.
When I was first introduced to the internet back in the early 90s, there wasn’t much to do except download demos from a few large ftp sites, browse some fairly primitive webpages and telnet to various text based services. Online gaming took the form of MU* – MUD, MUCK, MUSE and MUSH.

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